Index
Work
Written up first, then the work that speaks for itself. Case studies carry the reasoning; notes make one argument; projects are the craft.
Case study Recollection
Every camera on every moment of a wedding, opened from a link with no account and no app.
Inhabiting Memory
A family museum you enter on foot — built from interviews, tested against flat photographs.
Case study Spark
A card game an older adult designs the rules for, and their grandchild has to follow.
Case study Buddy Run
A running coach that guides by rhythm instead of telling you to speed up.
HaptiDraw
Drawing you can feel — a stylus and a haptic exoskeleton for blind users.
I Am You
You are not the hiker. You are the trail camera watching him, steering his body.
Note Truth of the Ancient Forest
A wooden survival board game whose map does not exist until you walk into it.
AR Work of Art
The artwork is not what you look at — it is what your playing builds.
Interview With Eternity
A soul before birth, choosing whether to be mortal — and all you can do is look.
See Reality
Real-world client XR — from colonial installations to stadium fan experiences.
BOFUM
One ball, one maze, two players — and neither of them can do it alone.
Wallace
Give out candy. Do your tasks. Do not let Wallace out.
Internship in the Afterlife
Your first performance review is from beyond the grave. Good luck.
Tower of Frankenfrog
Frankenfrog holds the line against waves stranger than the last.
Return of the Chickens
Chi'King and Chi'Queen want your farm. Give them the Cluckshot Cannon.
Great Vending Machine
A coin. A machine. Tokyo at midnight. Something is wrong inside.
Soul Solace
Introspection, hidden truths, and a family that holds more than it shows.
God's Drunkest Driver
A magic potion, a midnight road, and absolutely no plan.
Unforgotten Stories
Seven years old. Forced from home. The Partition, lived from the inside.
Flora Park Mystery
A murder in the park. Only you can piece it together.
Walk Among Us
A museum tribute to the history of Black characters in video games.
Other Realm
Two teenagers. One demon. A bond that refuses to break.
Curse of the Mind
My first ever digital game — gravity-flipping, dash-dashing chaos.
Nothing in that group yet.