Tomme Denney — XR interaction designer & prototyper
Featured projects
See Reality
See the work
Hand-tracked mixed reality for people who have never worn a headset, running inside live guided tours — Boston, Lexington, Nashville, Atlantic Canada, Rome, Pompeii, Venice.
Case study Spark
Read it
A card game an older adult designs the rules for, and their grandchild has to follow.
Case study Recollection
Read it
A wedding or any milestone, recorded from every direction, so nobody is stuck with one person’s edit of it.
Inhabiting Memory
A VR family museum you enter on foot — real walking inside each room, hand-tracked teleport between them, built from interviews and tested against flat photographs.
Case study Keys to the Universe
A piano course laid out as a galaxy map, with a player that waits for you — played on a screen, a computer keyboard, a MIDI piano, or a real piano heard through the microphone.
Buddy Run
A running coach that guides by rhythm instead of telling you to speed up.
HaptiDraw
Drawing you can feel — a stylus and a haptic exoskeleton for blind users.
See Reality deployments
Relive 1776
Revolutionary Boston in mixed reality, on the bricks where it happened — five experiences inside a two-hour guided tour.
ShowMeItaly
Seven experiences sold as a paid add-on in Rome and Pompeii — gladiators from the arena floor, Vesuvius before and after.
Town of Lexington
Three XR experiences twenty-five town guides can drop into tours they already give — plus mobile AR off the street signage.
Nashville Adventures
Four XR scenes threaded through one guided walk — the original settlers, the architecture, early Music City, rock and roll.
Case studies
Case study I Am You
You are not the hiker. You are the trail camera watching him, steering his body.
Case study Virtual Forest
A forest for practising fieldwork before the field — on student laptops, and on a standalone Quest 2.
Case study Truth of the Ancient Forest
A wooden survival board game whose map does not exist until you walk into it.
Projects
Internship in the Afterlife
Your first day on the afterlife’s front desk: spell each soul’s name from memory, in a language you may not read.
BOFUM
One ball, one maze, two players — and neither of them can do it alone.
Wallace
Give out candy. Do your tasks. Do not let Wallace out.
Great Vending Machine
A coin. A machine. Tokyo at midnight. Something is wrong inside.